Tuesday, March 20, 2007

For Your Amusement

I know that most of you have made, or are making, pong games for school. Others of you are - how can I say it? ... a little nutty ... about video games and computer technology generally, so with that in mind, if you are interested you can follow this link to an article in The New Yorker magazine about computer simulations and a guy named Will Wright ... It starts with, you guessed it, pong.

http://www.newyorker.com/archive/2006/11/06/061106fa_fact

Warning: It's long.

4 comments:

Illy said...

Being in the game development industry myself, I really idolize Will Wright. I'm not necessarily a fan of his games, but he seems to quite the master at replicating life with his Sims games and his highly-anticipated work in progress, Spore.

What else I idolize about him is how flexible he is with his games. In the Sims, you play god. Now, he's entirely turned it around. Instead of being the greatest of all beings, you start the game as a lowly single-cell organism, and THEN work your way up to what is potentially god.

Atop that, he's able to convey his games with little or no narrative, and yet there's enough material for the gamer to create his own story. I hope someday I'll be as good as he is ;)

Mundus Mea Ostrea Est!
-Justin

Michael Murillo said...

This link is to an interview with Will Right about his upcoming game spore. The interview was done by popsci so, knowing them, it is unbelievably long . yes, longer then what you posted Mr. Jana.

Mr. Jana said...

Thanks for the input guys.

Illy said...

http://www.shadowofthecolossus.com/pop/makingof.php?lang=en

The making of "Shadow of the Colossus." They really hint to what makes a game good: Artwork, player immersion (Artwork and player immersion being Shadow's two biggest features), realism, breaking the norm, and creating a... ah... plausible world, for lack of better words.